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 X2 Build Status

Neverwinter Nights Topic***This was originally posted by Drew on our News forums but thought it good to be here as well.

Thanks Drew!***

Well, work continues on making WOHX2 ever better than before. Since the module is here to stay, at least for now, I'll keep improving & adding new stuff. Why? Because its my hobby and I often have insomnia.

I'm also not alone - our Builder staff includes DM's Nevah, Darkrob, and the returning Archon, as well as occasional contributions from everyone else. So give them a big thanks, they put out some really nice areas - including the new Florence (thanks to DM Darkrob) and DM Nevah's New Cadron's Hall of Kings.

Work continues, including :

- Recycling old areas or improving legacy ones
- upgrading monsters, either making them challenging, or nerfing them because they're too challenging
- new monsters made possible by the new models in CEP 2.0
- testing of the old WOHX custom PRC's (Prestige Classes) and their abilities
- upgrading and changing of many NWN stock spells to "expand" them to useful for Epics and against Epic foes.
- new items, new items, new items
- new guilds, new Factions, new villages, new cities
- removal of dross & other unused crud cloggin' up our module

ABOUT NWN2

Work has been done to lay the groundwork for a potential module in NWN2. However, it was decided that until the product is more stable, including a full featured and stable DM Client, we'll hold our horses on moving to NWN2.

It's also largely dependent on how much Obsidian is going to support it. Frankly, we've all been tremendously spoiled by Bioware, no other company has gone to such lengths to provide patches, new content, and fixes for a game long after its publication. Whatever issues we may have with Bioware concerning specific bugs or problems still present, I don't think anyone can deny Bioware really has "gone that extra mile" making NWN great - and still the best D&D multiplayer game out there.



 
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