Posted: Mon Sep 29, 2003 11:25 am Post subject: Elven Gods of Haven
Aerdrie Faenya (Intermediate Goddess)
The Winged Mother Queen of the Avariel
Symbol: Cloud with bird silhouette
Alignment: Chaotic Good
Portfolio: Air, Weather, Avians, Rain, Fertility, Avariels
Domains: Air, Animal, Good
Favored Weapon: Thunderbolt Quarterstaff
Aerdrie Faenya (air-dree fain-yuh) is the elven expression of freedom and impulse, and she dislikes staying in anyone place for too long. She delights in the sound of wind instruments and in creating unpredictable atmospheric conditions, including fairly severe or violent thunderstorms on occasion, but her primary joy is simply feeling the air rush past her with the ground far below. The Winged Mother is a somewhat distant deity who rarely involves herself in elven culture, and she is far more chaotic than the rest of the Seldarine. Of all the elven races, Aerdrie takes a keen interest only in the avariel, and few of them remain in Haven. She is also known as an aspect of Angharradh, the Triune Goddess. The church of Aerdrie Faenya is small, with little communication or organization between its scattered temples. Aerdrie's clergy is primarily concerned with exploration and maintaining good relations with sentient avian races (e.g., giant eagles and aarakocra). With the decline of the avariel (winged elves), few elven clerics of the Winged Mother can fly without magical aid. As a result, many Winged Siblings work to create new spells and items by which magical flight is possible, and a not a few of their more adventuresome brethren seek lost relics of yore that permit the same. Similarly, members of Aerdrie's clergy raise winged steeds employed by the aerial cavalries of elven realms and tend cotes of fanciful birds from far-off lands to dwell in formal elven gardens and to supply the molted plumage employed in elven fashions. As servants of the Bringer of Rain and Storms, Aerdrie's clerics work closely with the small groups of elves involved in agriculture and horticulture to ensure favorable weather for their crops. Winged Brothers and Sisters are also charged with destroying evil flying creatures. Clerics and druids of Aerdrie Faenya pray for their spells at dawn, when the first hint of a breeze often drifts across the land. The Dance of Swirling Winds, held semiannually on the vernal and autumnal equinoxes, celebrates the changing seasons and honors the Winged Mother. The winds always blow strongly on such days, wherever Aerdrie's followers gather. Celebrants offer beautiful feathers and join in an aerial ballet danced to the music of wind instruments played by some of the participants. Those who lack wings or magical means of flight some-times levitate as a gift of the deity herself. Many clerics and druids multiclass as sorcerers or rangers.
Like most of the Seldarine, Aerdrie serves Corellon, works closely with her fellow elven deities, and opposes the activities of the drow pantheon (with the exception of Eilistraee). She also works against the Deities of Fury (Auril, Malar, Talos, and Umberlee). Aerdrie is allied to like-minded deities of wind, flight, rain, and fertility, including Akadi, Cyrrollalee, Isis, Lurue, Shaundakul, and Sheela Peryroyl.
The ever-changing reaches of the sky are the great gift of the Winged Mother. Take flight into her windswept embrace, and gambol amid the clouds. Honor those who dwell with the Aerdrie and cherish the birds dancing on her tresses Change is beautiful and chaos births new life. Ascend, soar, glide, dive, and ascend again and relish in the freedom that the Winged Mother bequeaths. _________________
Angharradh (Greater God)
The Triune Goddess, Queen of Arvandor
Symbol: Three interconnecting rings on a downward-pointing triangle
Alignment: Chaotic Good
Portfolio: Spring, Fertility, Planting, Birth, Defense, Wisdom
Domains: Chaos, Elf, Good, Knowledge, Plant, Protection, Renewal
Favored Weapon: “Duskshaft” Spear
Angharradh (an-gahr-rath) is the unified face of the deity who is both three separate goddesses - Aerdrie Faenya, Hanali Celanil, and Sehanine Moonbow-- as well as a single goddess who subsumes their three separate aspects. As such, Angharradh's nature reflects the personality traits of each of the Three, including the impulsive and whimsical nature of the Winged Mother, the romantic and affectionate nature of the Heart of Gold, and the serene and ephemeral nature of the Daughter of the Night Skies. The fusion of the Three was born of Araushnee's (Lolth's) betrayal and the collective threat to Arvandor and the Seldarine. As such, the Triune Goddess exhibits the fierce protectiveness and unbending resolve of the Queen of Arvandor. Despite her vigilance, the Elven Retreat, its reversal, and the return of drow to Cormanthor have weakened Angharradh's spirit, and the three goddesses have been spending more and more time separated, preferring the ability to get more done as a group than as an individual.
The church of Angharradh is essentially the unified face of three separate, but closely allied, churches. Clerics of Angharradh serve the Triune Goddess much like the clergies of Aerdrie Faenya, Hanali Celanil, and Sehanine Moonbow. Most clerics of the Triune Goddess are affiliated with one aspect of the Three, and their activities reflect their association with that particular aspect. Clerics of Angharradh are also considered wise women and sages and are often consulted on important issues. They can serve as clerics of Aerdrie Faenya, Hanali Celanil, and Sehanine Moonbow, as well as their single embodiment, Angharradh. They attend births, bless young children, help with planting and harvest, and bless warriors going into battle. Particularly successful totem sisters are sought out by other tribes and aspiring totemic practitioners for advice and counsel.
Clerics and druids of Angharradh pray for their spells at a time of their choosing, but it must be the time when one of the three goddesses is prayed to. Members of Angharradh's clergy celebrate the holy days and important ceremonies of one of the Three, depending upon which aspect of the Triune Goddess they particularly venerate. The only holy day celebrated exclusively by those who pray to Angharradh is the Melding of the Three, held quadrennially on Cinnaeloscor (the Day of Corellon's Peace), more commonly known as Shieldmeet. While this holy day is more generally observed by elves in honor of Corellon, the moon elves celebrate the tripartite aspects of Angharradh and the unification of the Three that have led to centuries of peace in Arvandor and elven realms in Faerun. In addition to singing great hymns to the Triune Goddess, Angharradh's faithful often assemble to invoke great feats of cooperative magic on this day. Many clerics and druids multiclass as fighters.
Before the Fair Folk walked the forest of Faerun, the Triune Goddess arose from the great battle between the Seldarine and those who followed Araushnee, later known as Lolth. The three drew together to heal Corellon after he was felled by Araushnee's machinations, taking their place in the form of the One alongside Corellon as the Queen of Arvandor. Angharradh is second only to Corellon among the Seldarine and works closely with the other elven deities. Other allies include Berronar Truesilver, Chauntea, Cyrrollalee, Eilistraee, Lurue, Mielikki, Milil, Mystra, Selune, Sharindlar, Sheela Peryroyl, Silvanus, Sune, and Yondalla. Her foes include the traditional opponents of the Seldarine: the drow pantheon (other than Elilistraee), the Deities of Fury (Auril, Malar, Talos, and Umberlee), and the goblinoid deities.
Unity and diversity bring strength. Be ever vigilant against She Who Was Banished and work together in defending the lands of the Fair Folk from those who would work evil. Celebrate the One and the Three for their collective purpose and individual expressions of life. Through the melding of widely different skills and interests, creativity, life, and artistry are nurtured and new ideas are discovered _________________
Posted: Mon Sep 29, 2003 11:27 am Post subject: Corellon Larethian
Corellon Larethian (Greater God)
Creater of the Elves, First of the Seldarine, Coronal of Arvandor
Symbol: Crescent Moon
Alignment: Chaotic Good
Portfolio: Magic, Music, Arts, Crafts, War, the Elven Race
(especially Sun Elves), poetry, Bards, Warriors
Domains: Good, Magic, Protection, War
Favored Weapon: “Sahandrian” Longsword
Corellon Larethian (core-ell-lon lah-reth-ee-yen) is the leader of the elven pantheon, and the very race of elves is said to have sprung from his blood during his many battles with Gruumsh of the orc pantheon. He embodies the highest ideals of elvenkind, working as a powerful war deity when need be (his longsword Sahandrian is made from a star) and protecting his chosen people with the careful hands of an artisan.
Corellon's church emphasizes his protective and artisan aspects over his role as ruler of the elves. They watch over the borders of elven land, guard elven communities, help shape the appearance of elven settlements, and create beautiful items for use within the community and trade without. It is rare to find one of his clerics in a position of leadership, although they often act as intermediaries in disputes among the sylvan races and assist elven governments to assure smooth functioning.
Prayer times for his clerics are at night, preferably when the moon is highest in the sky. They have many holy days, although most are tied to astronomical events and only occur every few years. One monthly ceremony is Lateuquor, the Forest Communion of the Crescent Moon, which takes place in the first quarter waxing and involves music, song, dance, and offerings of beautiful items. His clerics are most likely to multiclass as arcane archers, fighters, or wizards.
Corellon created the elven race and is the lord of the nonevil elven deities, which are collectively known as the Seldarine ("fellowship of brothers and sisters of the wood"). The Seldarine respect and honor him, and he has peaceful contact with the leaders of the dwarf, gnome, and halfling deities, as well as Haven nature deities and good deities from that pantheon. Corellon counts Lolth (once his consort) and Vhaeraun as his enemies, for he had to banish them from the Seldarine when they led an attack against their kin. His other enemies include beings such as Bane, Cyric, Talos, Malar, and the deities of the orcs and goblinoids.
The elves are sculptors and wardens of magic's endless mysteries. Bring forth the beauty that envelops and lets the spirit gambol unfettered. Seek out new experiences and new ways. Ward against those that would destroy what they cannot create. Commune with the natural and mystical world. Be ever vigilant against the return of the banished darkness and be strong in heart against the corruption of the Spider Queen. _________________
Deep Sashelas (Intermediate Goddess)
Lord of the Undersea, the Dolphin Prince
Alignment: Chaotic Good
Portfolio: Oceans, Aquatic Elves, Creation, Knowledge
Domains: Chaos, Elf, Good, Knowledge, Ocean, Water
Favored Weapon: “Trifork of the Deeps” Spear (trident)
Deep Sashelas is the Lord of the Undersea and the patron of sea elves, whom he created long ago by modifying Corellon's land-bound creations. Sashelas is a powerfully creative deity who is forever changing the environments below the sea, creating islands and reefs by altering the continental rifts, tinkering with undersea volcanoes, and the like. He is said said to create the deep undersea caverns that the sea elves can use for air-breathing when they wish. Sashelas is also known as the Knowledgeable One, for he provides advice as to where food can be found or the enemies are hidden. The sea elves also claim that Deep Sashelas is the auther of the Chambeeleon, a resplendent spell tome held in the royal vaults of Thunderfoam an age ago but since lost. Followers of other aquatic gods make similar claims.
Deep Sashelas is a member of the Seldarine and remains on good terms with the other elven deities, but he directs most of his efforts towards maintaining an alliance of nonhuman sea powers known as the asathalfinare. While he does not explicitly lead the group, the Lord of the Undersea occupies a pivotal role and mediates many potential conflicts and disagreements. Other members of the asathalfinare include Trishina, the dolphin goddess (who is Sashelas's consort), Surminare, goddess of the selkies, Syranita, goddess of the aarakocra (whose membership is somewhat of an anomoly), Persana, god of the tritons, Eadro, leader of the merfolk and locathah, and the enigmatic Water Lion.
The Lord of the Undersea opposes the machinations of all evil powers of the seas, including Abyssal lords such as Demogorgon and Dagon, as well as those whose followers long ago retreated to the underdark, such as Blibdoolpoolp. Sashelas has a special emnity for Sekolah the Great Shark, the sahuagin god, and for Panzuriel the Enslaver, a dark power worshiped by kraken and other sentient, evil denizens of the ocean depths. The Lord of the Undersea helped banish and weaken Panzuriel long ago. Sashelas respects Panzuriel's growing power, and the Lord of the Undersea considers carefully what steps can be taken to restrain and bind that evil power of the sea bed. Likewise, Sashelas works to contain the evil of the human sea goddess Umberlee, and of late has lent his aid to the human god of sailors, Valkur, as a natural counterweight to Umberlee's burgeoning influence over the seas of Abeir-Toril.
The Lord of the Undersea is a charismatic leader and an inspired creator whose art is everchanging. Unlike the other Seldarine, Deep Sashelas is rarely satisfied with whathe's done nad always seeks to improve it. Deep Sashelas can be fickle and flighty, and there are many myths that involve his amorous exploits with such creatures as mermaids, selkies, mortal sea elven maids, human females, and even one demigoddess, it is rumored. Trisina has some tolerance for such straying, but not too much. Sashelas's fellow Seldarine derive great amusement from Trisina's ability to spot Sashelas's wandering attentions and stymie him, usually by warning off the object of his desire.
Deep Sashelas is very active on Abeir-Toril. His avatars often terraform the undersea environment, although he does not undertake such actions without first consulting other deities with an interest in such matters. He does not overinvolve himself by dispatching avatars to help sea elves in battles, but he will do so if he scents any involvement by Sekolah, and his avatars keep a watchful eye on any unexplained activities that might involve Panzuriel (unusually organized raids by merrow or koalinths, for example). His avatar is 50% likely to be accompanied by an avatar of Trishina unless the avatar has been sent to woo or seduce some pretty female who has attracted his eye. Rarely the avatar may accompany an avatar of another member of the asathalfinare.
Swim the great currents and the shallow seas. Exult in the dynamic beaty and life of the bounteous Undersea. Revel in the joy of creation and increase its myriad aspects. Seek not to hold that which is everchanging, but instead love the change itself. Seek out fellow swimmers who honor the ways of the Lord of the Undersea, and ally with them against those who see only the darkness of the deeps. Follow the way of the dolphin. Promote knowledge and use of the sea by reasonable folk, and fight those that would taint or deplete its beauty and bounty. _________________
Last edited by Fantom_Phreak on Mon Sep 29, 2003 11:29 am; edited 1 time in total
Erevan Ilesere (air-eh-van ill-eh-seer) is a fickle, utterly unpredictable deity who can change his appearance at will. He is one of the most fun-loving deities in the multiverse, and he seems incapable of remaining still or concentrating on a single task for any extended period of time. Erevan enjoys causing trouble for its own but his pranks are rarely either helpful or deadly. However, Erevan becomes very dangerous if sylvan races or weak elven groups are threatened, and he is always championing the underdog.
The church of Erevan lacks any sort of hierarchy, or worship is not permitted at the same location twice and no cleric can be bothered to coordinate the clergy. Clerics of Erevan are wild, mischievous, independent, and unpredictable, playing tricks on others for the sheer joy of it. They oppose settled interests of all sorts and delight in upsetting both the rule of law and powerful people and in generally creating hem. The have little in the way of formal duties, and minister to the faithful primarily through example and instruction in the skills required of mischievous rogues. Clerics of Erevan pray for their spells at midnight, when darkness covers their mischief. Followers of Erevan gather monthly for a Midnight Gambol, which is held in a sylvan glade beneath the light of the full moon. The exact location of each light Gambol is a secret that is passed among the faithful by word of mouth in the days leading up to the event. Anyone who manages to discover the festivities through their own ingenuity is welcome to participate. Erevan's followers are often joined in their revels by mischief-loving creatures such as sprites. Each Midnight Gambol includes the sacrifice of beautiful objects (most of which are borrowed), dancing, wine-drinking, tale-telling, and endless prank-playing. Many clerics multiclass as rogues or sorcerers. They turn rather than rebuke undead.
Despite his fickle nature, Erevan is fiercely devoted to the Seldarine. He is part of an informal group of mischiefmakers (including Brandobaris, Garl Glittergold, and Tymora) who often draw the ire of more serious deities, such as Helm. Erevan's boon companion is Aasterinian, an aspect of the draconic deity Hlal. Erevan and Aasterinian are almost never separated and their legendary adventures inspire younger elves who dream of emulating the mythic duo's daring exploits. Other allies include Baravar Cloakshadow, Dugmaren Brightmantle, Milil, and Shaundakul. Erevan has long-standing rivalries with other rogue deities, including Beshaba and Mask, for their cruelty and greed offends his light-hearted nature. He opposes the drow pantheon (other than Eilistraee). His pranks have provoked the anger of Bane, Loviatar, and similar evil humorless beings.
Change and excitement are the spice of life. Live on the edge, unbound by the conventions of society in a spirit of constant self-reinvention. Puncture the self-righteousness, sanctimony, and pretension that pervades orderly society with mischievous pranks that both amuse and enlighten. _________________
Symbol: Pair of elven eyes in the darkness
Alignment: Chaotic Neutral
Portfolio: Feral Elves, Outcasts, Scapegoats, Isolation
Domains: Animal, Chaos, Elf, Plant, Travel
Favored Weapon: “Thornbite” Dagger
Fenmarel Mestarine (fehn-muh-rehl mess-tuh-reen) is eternally sullen and serious, a perfect counterbalance to fun-loving Erevan Ilesere. He has no interest in communicating with members of other pantheons or nonelves unless absolutely necessary, and when he does speak he is usually bitter and cynical. Although he tries to avoid commitments of any sort, the Lone Wolf always abides by his word, no matter how reluctantly it is given. Fenmarel watches over the elven borders in disappearing woodlands, jungles, and similar environments, not unlike Corellon in more sizable homelands. Of all the elven races, Fenmarel takes a keen interest mainly in the wild elves, hidden deep within the thickest forests of Faerun.
The church of Fenmarel consists primarily of outcasts and small tribes of wild elves, and, as such, has little in the way of formal hierarchy. Outcasts from elven society who make their way among other cultures are typically lay followers and not clerics. Members of Fenmarel's clergy instruct their fellows in the skills first taught by the deity, including how to spy, survive on their own, engage in deceptions and guerrilla tactics, and use poisons to take down enemies with subtlety, but otherwise they have few formal responsibilities aside from ensuring their personal survival.
Clerics and druids of Fenmarel pray for their spells at dusk, when darkness begins to settle over the land. The church of Fenmarel does not celebrate widely recognized holy days. Instead, each individual or band venerates the Lone Wolf in personal worship services of their own devising. Many outcasts mark the day of their personal banishment with private contemplation, while tribes of feral elves mark anniversaries of important events in the group's oral history, many of which are correlated with astronomical events easily noted by the naked eye. Many members of his clergy multiclass as rangers or rogues. They turn rather than rebuke undead.
The Lone Wolf is somewhat of an outcast among the Seldarine, his nominal allies, although supports them in their endless war against the evil drow deities. He gets along well only with Solonor Thelandira- (said to be his brother), Shevarash, Gwaeron Windstrom, and Eilistraee. Only the kind-heartedness of Sehanine Moonbow can draw the Lone Wolf back to the other Seldarine on rare occasions.
The world is a harsh and unforgiving place, with uncompromising demands on those who would forge their own path. Rely not on others for protection, for betrayal comes easily, but on the skills of camouflage, deception, and secrecy. Follow the way of the Lone Wolf, for his is the path of self-sufficiency. _________________
Hanali Celanil (Intermediate Goddess)
The Heart of Gold, Winsome Rose, Lady Goldheart
Symbol: Gold Heart
Alignment: Chaotic Good
Portfolio: Love, Romance, Beauty, Enchantments, Magic Item
Artistry, Fine Art, Artists
Domains: Chaos, Charm, Elf, Good, Magic, Protection
Favored Weapon: A Shining Heart (Dagger)
Hanali Celanil (HAN-uh-lee SELL-uh-nihl) is the elven goddess of love, romance, and beauty. Lady Goldheart is a being of timeless beauty and benign nature, and forgiving of minor transgressions. She embodies romance, beauty, love, and joy in elven spirits, her only flaws being her own mild vanity and flighty nature.
Hanali is revered especially by gold elves and moon elves. Her followers also include elven artisans (particularly sculptors), performers (particularly bards and dancers), and nobles. Those wishing for luck in love, or to enhance their own beauty, often look to Hanali for help. Lady Goldheart is also widely revered by half-elves born of joyous unions, in honour of the love that brought their parents together. She delights in rewarding her followers with the bliss of unexpected love and affection.
She has a crystal fountain of immense size, Evergold, which she shares with the human goddess Sune, as well as the demipower Sharess and other goddesses nor from Faerune pantheon. She keeps watch over her followers by scrying in the placid waters, and draughts from it are given to her senior priests as philtres of love.
Hanali is both an aspect of Angharradh and one of the three elven goddesses--the other two being Aerdrie Faenya and Sehanine Moonbow--who collectively form the Triune Goddess. She has had romances with most of the male Seldarine, but remains on good terms with them all, except Fenmarel. Some believe being spurned by Hanali drove the Lone Wolf into Lolth’s arms, and though allies they are distant.
She is allied with the other goddesses of love and beauty like Sune, though there is some friendly rivalry as to which race is the most beautiful. Lady Goldheart actively opposes the efforts of those powers who would destroy beauty and love (such as Lolth and Talos) or who nurture bitterness and heartache (such as Shar).
Hanali's priests preside over marriages and rites of passage ceremonies for young Elves. They must cultivate fine gardens, amass personal (or temple-based) collections of gems, crystal sculptures and the like. They must always be finely dressed and must always give shelter and succour to young lovers.
They meditate and pray when the moon rises highest in the sky.
Like others of the Seldarine, Hanali answers to Corellon and opposes the machinations of the evil drow deities of fury. She also opposes the cruel tyrannies of other deities, including Bane, Cyric, Shar, and Talona. Her allies include Eilistraee, Cyrrollalee, Isis, Lliira, Lurue, Milil, Sharess, Shardinlar, Sheela Peryroyl, Sune, and Tymora.
Life is worth living because of the beauty found in the world and the love that draws twin hearts together. Nurture what is beautiful in life, and let beauty's rapturous flow enliven and brighten the lives of those around you. The greatest joy is the rapture of newfound love and the tide of romance that sweeps over those wrapped in its embrace. Find love wherever it takes root, and bring it to its fullest bloom so that all may share in the joy and beauty it creates. Always give shelter and sucoor to young lovers, for their hearts are the truest guides to life's proper course. _________________
Rillifane Rallathil (Intermediate God)
Symbol: Oak Tree
Alignment: Chaotic Good
Portfolio: Woodlands, Nature, Wild Elves, Druids
Domains: Chaos, Elf, Good, Plant, Protection
Favored Weapon: “The Oakstaff” Quarterstaff
Rillifane Rallathil (Rill-ih-fane rall-uh-thihl) is quiet, reflective, and enduring over eons unchanged. He is the least flighty of all the Seldarine, the least likely to act on a whim, and often grave and self-absorbed. The Leaflord is protector of the woodlands and guardian of the harmony of nature. He is often likened by his clerics to a giant oak tree, so huge that its roots mingle with the roots of every other plant in the world, that stands at the heart of Arvandor. The great tree draws into itself all the ebb and flow of seasons and lives within the woodlands of the green elves. At the same time, it defends and sustains those lands against disease, predation, and assaults of all kinds. The Leaflord is the patron of wood elves (and to a much lesser extent wild elves).
The church of the Leaflord generally keeps to itself, extending itself only to help fellow elves and other sylvan beings." The church hierarchy is organized regionally and divided into branches, as each type of cleric serves a specific role. The druids who compose the bulk of Rillifane's clergy tend to the health of the forests and those who dwell within, fiercely contesting any attempt to further reduce those forests that remain. Many clerics serve as ambassadors of the faith, working outside the communities of wood elves to educate other races and even other elven subraces how to better dwell in harmony with nature. In times of war, however, the leaders of each region unite the branches of the faith and wood elf warriors into a single force. Rillifane's clerics are deadly enemies of those who hunt for sport or those who harm trees maliciously or unnecessarily. In particular, all clerics of Rillifane have a great hatred for the clerics of Malar, since the followers of the Beastlord often make elves the object of their hunts and their ethos is anathema to those who serve the Leaflord. Rillifane's clergy is charged with rooting out and destroying sentient plants whose nature has been twisted by external forces into a warped perversion of nature.
Clerics and druids of Rillifane pray for their spells at dawn, when the first rays of the life-giving sun spring over the horizon. Rillifane's faithful gather twice yearly at the equinoxes to hold fey dances in large groves of oak trees deep in the heart of great forests. The Budding is a joyful celebration of new life celebrated through dance and song and preceded by an extended period of fasting. A ritual hunt of an ancient and noble hart is undertaken on this day, from which the venison serves to break the fast of the Leaflord's faithful. This ritual honors Rillifane's bounty and reminds his followers of the natural cycle of life that plays out beneath the Leaflord's boughs. The Transformation marks the arrival of autumn and the vibrant hues that bedeck the canopies of the Leaflord around this time. Wood elves and elves of other subraces who seek a form of spiritual rebirth or a major change in their lives gather to celebrate Rillifane's eternal promise that the trees will bloom again and that life is a process of continual renewal. Many clerics and druids multiclass as rangers.
Rillifane is a very old deity and is said by some to be older than even Labelas Enoreth, for the great tree would continue its life endlessly without the need for an eventual death. He is on good terms with all the Seldarine, as well as most sylvan and faerie deities. His foes include Malar, Talos, and the evil drow gods.
The Great Oak draws energy from all the living creatures of the world and nourishes, sustains, and protects them from outside threats. Live in harmony with the natural world, allowing each living being the opportunity to serve out its natural purpose in life. As the Leaflord's countless branches, his faithful are to serve as his mortal agents in the natural world. Defend the great forests from those who would ravage their riches, leaving only destruction in their path. Contest both the quick and the slow death of Rillifane's bounty and hold strong like the great oaks in the face of those who can see only their own immediate needs. _________________
Sehanine Moonbow (Intermediate Goddess)
Daughter of the Night Skies, the Luminous Cloud, Lady of Dreams
Symbol: Misty crescent above a full moon
Alignment: Chaotic Good
Portfolio: Mysticism, Dreams, Death, Journeys, Transcendence, the
Moon, the Stars, the Heavens, Moon Elves
Domains: Chaos, Elf, Good, Illusion, Knowledge, Moon, Travel
Favored Weapon: “Moonshaft” Quarterstaff
Whereas Corellon's symbol is the crescent moon, Sehanine Moonbow (SEH-ha-neen MOON-boe) is the elven goddess of the moon or, more specifically, the full moon. She governs divinations, omens, and subtle magics and protects against madness. She watches over the dreams of the elves, keeping them frm harm while in reverie and sending omens to protect from future dangers. Sehanine watches over the pasage of elven spirits from the world, and she is protectress of the dead. The Daughter of the Night Skies is also guardian and guide to those elves whose days in the mundane world of mortals are done and who seek to travel from the lands they know and love to distant refuges such as Evermeet. She also watches over such refuges and ensures they are kept safe from intrusion. Sehanine governs long journeys, both physical and spiritual, and in elven cultures that proclaim the reality of reincarnation, Sehanine and Corellon work together to guide the spirirt to its best subsequent incarnation as it works its way toward perfection. Although Sehanine is venerated by all the Fair Folk (including half-elves and a handful of gnome illusionists), she is particularly revered by moon elves, who view her as their protectorate, and gold elves, who are among the most withdrawn from the world of all the elven subraces. Tel'Quessir seeking to explore transcendental mysteries, awaiting passage to Evermeet or Arvandor, or undergoing physical or spiritual journeys pray to the Goddess of Moonlight, as do mystics, seers, diviners, and weavers of illusions.
Atlernately called the wife and daughter of Corellon, Sehanine is the mightiest of the female powers in the elven pantheon. Identified with the mystic power of the moon, Sehanine's tears are said to have mingled with Corellon's blood and given life to the elven race. The elves do not forget this. Sehanine is both the primary aspect of Angharradh and one of the elven goddesses--the other two being Aerdrie Faenya and Hanali Celanil--who collectively form the Triune Goddess. This duality tightly binds Sehanine with the other two senior elven goddesses, and the three collectively serve alongside Corellon in leading the Seldarine, just as the Goddess of Moonlight is said to do in other myths.
Histories / Relationships:
Sehanine has excellent relations with all of the Seldarine, and it is her kind-heartedness that soothes the anger of Shevarash in his darkest fury and her welcoming nature that brings Fenmarel back to Arvandor on occasion. The Luminous Cloud has few strong relationships outside of the Seldarine, for her otherworldliness is beyond even most other deities. Sehanine works closely with Selūne, for the two share similar concerns, and the Goddess of Moonlight is a strong ally of Eilistraee, whom she considers to be an adopted daughter of sorts. Sehanine has also forged alliances with some of the human and demihuman powers who oversee death, but she has no tolerance for those who practice in the black arts of necromancy. (Sehanine does tolerate careful experimentaton in white necromancy, and it is said she vigilantly oversees the creation of balenorn as a necessary, if undesireable, prectice.) Sehanine's antipathy for Lolth has existed since the latter was Araushnee, consort of Corellon and the mastermind who nearly engineered the death of the protector and the defeat of the Seldarine. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. With the rise of humanity and its rapacious expansion into traditional elven homelands, Sehanine has found her energies increasingly occupied by thwarting the destructive ravages of gods such as Auril, Cyric, Malar, Talos, and Umberlee.
Sehanine rarely concerns herself directly with events in the Realms, aside from weaving illusions around secret elven retreats such as Evermeet, Synnoria, Rucien-Xan, and Myth Dyraalis and guiding elves comming into those lands. Her power waxes and wanes with the phases of the moon, growing strongest when the moon is full. As befits the elven goddess of mysteries, Sehanine is cloaked in secrets and illusions and rarely speaks her mind directly, preffering to communicate through a process of dreams, visions, and other mystic experiences. The Goddess of Moonlight is truely spiritual and empheral being evades any attempt to define her and whose serenity surrounds her like a mantle of moondust.
Life is a series of mysteries whose secrets are veiled by the Luminous Cloud. As the spirit transcends its mortals bounds and new mysteries are uncovered, a higher form is achieved and the cycle of life continues. Through contemplation and meditation, communion with the Lady of Dreams is achieved. Through dreams, visions, and omens reveled in sleep or reverie, the Daughter of the Night Sky unveils the next step along the path and the next destination on the endless journey of mystic wonder that is life and death and life. Revere the mysterious moon, who draws forth tides of being from us all. _________________
Solonor Thelandira (Intermediate God)
Keen-Eye, the Great Archer
Symbol: Silver arrow with green fletching
Alignment: Chaotic Good
Portfolio: Archery, Hunting, Wilderness Survival
Domains: Chaos, Elf, Good, Plant, War
Favored Weapon: “Longshot” Longbow
Solonor Thelandira (soe-loe-nohr theh-lan-dih-ruh) is always in pursuit of quarry, and he rarely remains in one location for very long. Unlike many hunters, the Great Archer talks prey only out of concern for the overall balance between the species and to destroy evil-doers, particularly the drow. His serious, sometimes grim, demeanor reflects the difficulty he faces in forging a workable compromise between the competing forces of civilization and wilderness, instinct and knowledge, and savagery and domesticity. Solonor's word is his bond, and his pledge is never given lightly. Solonor does not close to do battle with an enemy, but tracks and pursues instead, firing arrows from a never-empty quiver.
The church of Solonor is a disparate one, with little communication among groups of clerics except to exchange information. Solonor's clerics serve as scouts and archers in elven armies, as bowyers, fletchers, and archery instructors in elven settlements, and as hunters and providers for far-flung rural communities. Among those Fair Folk who largely eschew the trappings of civilization, members of Solonor's clergy preside over initiation ceremonies into adulthood. Hawkeyes serve the Great Archer by working to maintain the balance of nature. Solonor's clerics are deadly enemies of those who worship Malar or Talos, and they often join forces with those who serve Rillifane Rallathil in order to exterminate followers of those evil gods whenever they make their presence known.
Clerics and druids of Solonor pray for their spells whenever the moon is highest in the sky during the day. Solonor's faithful generally eschew frivolous celebrations, considering them unnecessary distractions to the tasks at hand. Once per lunar month, under the soft light of the full moon, the Great Archer's faithful assemble to give thanks for the skills Solonor has taught and the bounty thus provided. Hunters sacrifice hunting trophies that cannot otherwise be employed, and unbroken arrows engraved with the symbol of Solonor are fired into the sky to poke holes in the firmament and allow the light of Solonor's teachings to shine forth on his people (these arrows are never fired in a direction that would cause them to fall where they might hurt someone, including straight up). Each Shieldmeet, known to the Fair Folk as the Day of Corellon's Peace, the followers of Solonor assemble to compete in great archery meets. The winner of such con
tests are said to receive Keen-E,ye's blessing. Many clerics and druids multiclass as arcane archers or rangers.
Like others of the elven pantheon, Solonor reports to Corellon and gets on well with the rest of the Seldarine. Other allies include benevolent nature deities and Silvanus. His greatest foes are Malar and Talos, followed closely by Lolth.
Walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance. Preserve the wild places from excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them. Hunt only for sustenance, culling the old and weak from the herd so that all species may prosper. Like an arrow in flight, it is difficult to arrest the consequences of an action. Choose your targets carefully, for ill-considered action can have long-reaching impact. _________________
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